Audio Principles:Wavelength

Wavelength

Sound can be due to a one-off event known as percussion, or a periodic event such as the sinusoidal vibration of a tuning fork. The sound due to percussion is called transient, whereas a periodic stimulus produces steady-state sound having a frequency f.

Because sound travels at a finite speed, the fixed observer at some distance from the source will experience the disturbance at some later time. In the case of a transient sound caused by an impact, the observer will detect a single replica of the original as it passes at the speed of sound. In the case of the tuning fork, a periodic sound source, the pressure peaks and dips follow one another away from the source at the speed of sound. For a given rate of vibration of the source, a given peak will have propagated a constant distance before the next peak occurs. This distance is called the wavelength lambda. Figure 1.2 shows that wavelength is defined as the distance between any two identical points on the whole cycle. If the source vibrates faster, successive peaks get closer together and the wavelength gets shorter. Figure 1.2 also shows that the wavelength

Audio Principles .-0001

is inversely proportional to the frequency. It is easy to remember that the wavelength of 1000 Hz is a foot (about 30 cm).

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