Microcomputer Systems:Microcontroller Systems

Microcontroller Systems

A microcontroller is a single-chip computer. Micro suggests that the device is small, and controller suggests that it is used in control applications. Another term for microcontroller is embedded controller, since most of the microcontrollers are built into (or embedded in) the devices they control.

A microprocessor differs from a microcontroller in a number of ways. The main distinction is that a microprocessor requires several other components for its operation, such as program memory and data memory, input-output devices, and an external clock circuit. A microcontroller, on the other hand, has all the support chips incorporated inside its single chip. All microcontrollers operate on a set of instructions (or the user program) stored in their memory. A microcontroller fetches the instructions from its program memory one by one, decodes these instructions, and then carries out the required operations.

Microcontrollers have traditionally been programmed using the assembly language of the target device. Although the assembly language is fast, it has several disadvantages. An assembly program consists of mnemonics, which makes learning and maintaining a program written using the assembly language difficult. Also, microcontrollers manufactured by different firms have different assembly languages, so the user must learn a new language with every new microcontroller he or she uses.

Microcontrollers can also be programmed using a high-level language, such as BASIC, PASCAL, or C. High-level languages are much easier to learn than assembly languages. They also facilitate the development of large and complex programs. In this book we shall be learning the programming of PIC microcontrollers using the popular C language known as mikroC, developed by mikroElektronika.

In theory, a single chip is sufficient to have a running microcontroller system. In practical applications, however, additional components may be required so the microcomputer can interface with its environment. With the advent of the PIC family of microcontrollers the development time of an electronic project has been reduced to several hours.

Basically, a microcomputer executes a user program which is loaded in its program memory. Under the control of this program, data is received from external devices (inputs), manipulated, and then sent to external devices (outputs). For example, in a microcontroller-based oven temperature control system the microcomputer reads the temperature using a temperature sensor and then operates a heater or a fan to keep the temperature at the required value. Figure 1.1 shows a block diagram of a simple oven temperature control system.

The system shown in Figure 1.1 is very simple. A more sophisticated system may include a keypad to set the temperature and an LCD to display it. Figure 1.2 shows a block diagram of this more sophisticated temperature control system.

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We can make the design even more sophisticated (see Figure 1.3) by adding an alarm that activates if the temperature goes outside the desired range. Also, the temperature readings can be sent to a PC every second for archiving and further processing. For example, a graph of the daily temperature can be plotted on the PC. As you can see, because microcontrollers are programmable the final system can be as simple or as complicated as we like.

A microcontroller is a very powerful tool that allows a designer to create sophisticated input-output data manipulation under program control. Microcontrollers are classified by the number of bits they process. Microcontrollers with 8 bits are the most popular and are used in most microcontroller-based applications. Microcontrollers with 16 and 32 bits are much more powerful, but are usually more expensive and not required in most small- or medium-size general purpose applications that call for microcontrollers.

The simplest microcontroller architecture consists of a microprocessor, memory, and input-output. The microprocessor consists of a central processing unit (CPU) and a

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control unit (CU). The CPU is the brain of the microcontroller; this is where all the arithmetic and logic operations are performed. The CU controls the internal operations of the microprocessor and sends signals to other parts of the microcontroller to carry out the required instructions.

Memory, an important part of a microcontroller system, can be classified into two types: program memory and data memory. Program memory stores the program written by the programmer and is usually nonvolatile (i.e., data is not lost after the power is turned off). Data memory stores the temporary data used in a program and is usually volatile (i.e., data is lost after the power is turned off).

There are basically six types of memories, summarized as follows:

RAM

RAM, random access memory, is a general purpose memory that usually stores the user data in a program. RAM memory is volatile in the sense that it cannot retain data in the absence of power (i.e., data is lost after the power is turned off). Most microcontrollers have some amount of internal RAM, 256 bytes being a common amount, although some microcontrollers have more, some less. The PIC18F452

microcontroller, for example, has 1536 bytes of RAM. Memory can usually be extended by adding external memory chips.

ROM

ROM, read only memory, usually holds program or fixed user data. ROM is nonvolatile. If power is removed from ROM and then reapplied, the original data will still be there. ROM memory is programmed during the manufacturing process, and the user cannot change its contents. ROM memory is only useful if you have developed a program and wish to create several thousand copies of it.

PROM

PROM, programmable read only memory, is a type of ROM that can be programmed in the field, often by the end user, using a device called a PROM programmer. Once a PROM has been programmed, its contents cannot be changed. PROMs are usually used in low production applications where only a few such memories are required.

EPROM

EPROM, erasable programmable read only memory, is similar to ROM, but EPROM can be programmed using a suitable programming device. An EPROM memory has a small clear-glass window on top of the chip where the data can be erased under strong ultraviolet light. Once the memory is programmed, the window can be covered with dark tape to prevent accidental erasure of the data. An EPROM memory must be erased before it can be reprogrammed. Many developmental versions of microcontrollers are manufactured with EPROM memories where the user program can be stored. These memories are erased and reprogrammed until the user is satisfied with the program. Some versions of EPROMs, known as OTP (one time programmable), can be programmed using a suitable programmer device but cannot be erased. OTP memories cost much less than EPROMs. OTP is useful after a project has been developed completely and many copies of the program memory must be made.

EEPROM

EEPROM, electrically erasable programmable read only memory, is a nonvolatile memory that can be erased and reprogrammed using a suitable programming device. EEPROMs are used to save configuration information, maximum and minimum values, identification data, etc. Some microcontrollers have built-in EEPROM memories. For instance, the PIC18F452 contains a 256-byte EEPROM memory where each byte can be programmed and erased directly by applications software. EEPROM memories are usually very slow. An EEPROM chip is much costlier than an EPROM chip.

Flash EEPROM

Flash EEPROM, a version of EEPROM memory, has become popular in microcontroller applications and is used to store the user program. Flash EEPROM is nonvolatile and usually very fast. The data can be erased and then reprogrammed using a suitable programming device. Some microcontrollers have only 1K flash EEPROM while others have 32K or more. The PIC18F452 microcontroller has 32K bytes of flash memory.

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